LabCamera is a webcam-based natural science, exploration and data logging software that allows students and teachers to carry out scientific observations and measurements by using a computer. It can be used both in the classroom and at home to help with homework. It puts science and nature into a new perspective, making natural science studies interesting and exciting and provides an instrument that inspires students to think creatively.
Benefits for Teachers and Schools
- Puts teaching science and nature into a new perspective
- Aids in-depth understanding of STEM principles and phenomena
- Reduces costs by eliminating the need for expensive lab equipment
- Can be utilized in nearly all fields of natural science
- Facilitates the work of teachers, improving performance and increasing motivation
- Promotes creative thinking
- Enables cross-discipline coherence
- Enhances school and teacher competitiveness
- Transferable perpetual license
Benefits for Students
- Awakens instinctive scientific curiosity
- Boosts performance in STEM subjects
- Provides fun learning experiences
- Develops skills of abstraction and projection
- Teaches through success rather than failure
- Bridges the gap between in- and out-of-class learning
- Makes homework enjoyable
- Affords opportunities for safe experimentation
- Allows for computer-aided classroom experiments with ordinary, everyday objects
The Time Lapse function helps you observe and better understand the slow processes in nature, such as the formation and migration of clouds, ice melting, the growth of plants, etc.
The software makes still shots in configurable intervals and stitches these images into a coherent stream of video. The time between the frames and the video playback speed can be custom set.
The Kinematics module tracks the movement of objects and shows a real time horizontal or vertical graph of displacement, velocity and acceleration of the tracked objects. It can analyse the picture of the webcam or use pre-recorded videos for movement analysis.
Kinematics can track up to 3 objects at the same time allowing students to conduct more complex experiments involving collisions and same-time comparison of movement characteristics. By using everyday objects, such as colourful balls, toy cars and balloons, Kinematics will grab and hold attention of students during the experiment.
The Motion Cam function allows you to capture rare and intimate situations in nature. It works just like motion-sensor cameras: it makes a recording when it detects movement in front of the camera.
All you need to do is set the area within which any motion will trigger recording, tune trigger sensitivity to match the environment and the topic, and hit the record button.
Built as a universal measuring tool, the Microscope module enables students and teachers to measure sizes, distances, angles and areas. Web cameras can take macro photos too, allowing the examination of microorganisms. It can also measure buildings, bridges or astronomical sized objects. A great tool to teach proportions, sizes and measurement methodology.
Universal logger can log any measurement instrument’s data that has a digital, radial-dial, or fluid-based display by 'connecting' it to your computer through its built-in camera. Universal logger can track up to three measurement devices at the same time enabling students to carry out comparative experiments. Schools can save a significant amount of money on lab equipment by utilising existing liquid-in-glass, digital or radial thermometers, manometers, voltmeters etc. to digitally plot and record measurement data instead of buying and maintaining expensive measurements devices that connect to a computer.
The Pathfinder module tracks and detects the unseen paths and patterns of moving objects and beings. Toggle between path and motion density maps to find patterns in seemingly chaotic motion. The module allows you to use your device’s camera to track patterns in moving objects or animals.
Understand graphs through a game-like app that follows your moves and compares it to a predefined curve. All you need to do is move your body to follow the curve.
Graph challenge features challenge types: near-far, horizontal -vertical, rotating an object and rotating the camera around an object.